Sena Kim

Sphere

University Student-Exclusive

Anonymous Community & Marketplace & Career Info App

Sphere

The Exclusive Social Networking Platform for University Students

Overview

"Bridging the gap between academic collaboration, social networking, and personal growth in a safe, verified environment." 

In an era saturated with general-purpose social media and dating apps, students lack a safe space dedicated solely to their campus life. Sphere is a hyper-local social platform exclusively for verified university students. By requiring student verification, we ensure a genuine community where users can balance anonymity for casual talk with real-name profiles for professional networking and safe transactions. 

OverView

Background

The Problem: A Fragmented & Unsafe Digital Campus

Fragmented Experience : Students are forced to juggle multiple apps—Tinder for dating, LinkedIn for careers, and generic tools for schedules—lacking a single 'All-in-One' ecosystem.

Trust Deficit & Toxic Anonymity

Fully anonymous platforms like Blind often suffer from hate speech and unreliable information due to a lack of accountability.

Broad & Risky Transactions

General platforms like Facebook Marketplace are too broad, posing safety risks and scams for students seeking roommates or textbooks.

Design Process

I approached this project strategically: first by identifying market gaps through competitor analysis, then formulating a 'Hybrid Identity' hypothesis, and finally validating it through user research before diving into design."

Market Analysis

Strategy Definition

Hypothesis Validation

Information Architecture

Design

Process
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Research & Competitor Analysis

Blind

Verified Anonymity

Adopting the structure of a trusted anonymous community where accountability is guaranteed through authentication, fostering honest yet responsible discussions.

Tapple

Safe Interest Matching

Prioritizing privacy by connecting users based on shared interests and hobbies rather than personal data, ensuring a secure social environment.

Every Time

Utility-Driven Engagement

Leveraging essential academic tools (like class schedules) as a hook to attract students, naturally expanding into a hyper-local campus community."

Tinder

Pain Point to SolveThe Limit of Closed 1:1 InteractionMoving beyond the isolation of closed, one-on-one dating apps by creating an open 'Community Square' where students can mingle freely before connecting privately."

Core Strategy

The Hybrid Model

Anonymous for Comfort, Real Name for Trust

Start Anonymously: Users can post freely on general boards to discuss sensitive topics or ask questions without pressure.

Reveal Identity: When networking for jobs, team projects, or selling items, users can switch to their verified real-name profile to build credibility.

diagram

Research

Hypothesis-Driven

Research Design

My goal was twofold: to confirm if solving two co-existing pain points would satisfy user needs, and to explore beyond my initial assumptions by listening to real user stories for unexpected ideas.

I designed the user research based on a hypothesis of two hybrid strategies. The core assumption was that addressing two intersecting pain points within the same domain would effectively solve the users' underlying needs. Additionally, the interviews were structured to uncover 'unknown unknowns’ gathering authentic user voices and related insights that I had not previously anticipated.

Hypothesis-Driven Research Design

Research Goals 

After setting goals for what content to verify, we began conducting user research.

Validate the "Hybrid" Need

To verify if students truly need a flexible system that switches between 'Anonymous Comfort' and 'Verified Trust' depending on the context."

Identify Friction Points

To identify the 'Switching Costs' and frustrations students face when juggling multiple disjointed apps (e.g., Blind, LinkedIn, Facebook) for a single campus life.

Discover Hidden Needs

To go beyond known features and collect 'Unknown Unknowns'—the subtle yet critical inconveniences in daily university life that existing tools fail to address.

After setting goals for what content to verify, we began conducting user research.

Research Insights

Key Question & Voice

profile

"I once posted about my anxiety regarding internships on an anonymous board, hoping for genuine advice. But half the comments were trolls, and the other half felt like fake information. I want honesty, not toxicity."

profile

“It’s annoying to switch between apps constantly. I check my class schedule on one app, DM friends on Instagram, and look for textbooks on Facebook. Why isn't there one app where I can do all of this with people from my school?”

Consistent feedback from multiple participants.

“Trying to find a roommate on Craigslist was a nightmare. I had no idea if the person was actually a student or a total stranger. If I could just see a 'Verified Student' badge next to their name, I would feel so much safer.”

Expected Outcome

"Through this research, I aim to map out the 'User Journey of Trust'—identifying exactly when a student wants to wear a mask (Anonymity) and when they want to show their badge (Verification). This will help define the optimal UX flow for switching between the two modes."

Design Strategy (Solution Concept)

Core Strategy: “Dual-Identity"

  • Start Anonymously: Users can post freely on general boards to discuss sensitive topics or ask questions without pressure.
  • Reveal Identity: When networking for jobs, team projects, or selling items, users can switch to their verified real-name profile to build credibility. 

“Anonymous for Comfort, Real Name for Trust” 

Key UX Principles 

Principle 1 : Context-Aware Identity 

"The interface adapts to the user's goal. For casual community discussions, the default is anonymity to encourage honesty. For marketplace and networking, the UI prompts users to reveal their verified profiles to establish trust."

Key UX Principles 

Principle 2 : Visualized Trust Signals

"Trust shouldn't be guessed; it should be seen. We implemented visual cues like 'Verified Student Badges', 'Major Tags', and 'Transaction Ratings' to instantly communicate credibility without compromising privacy."

Key UX Principles 

Principle 3 : Hyper-Local & Safe Connectivity

"Unlike broad social platforms, Sphere restricts interactions to campus boundaries. GPS-based features ensure that marketplace trades and meetups happen within safe, familiar university zones."

IA

Information Architecture "A Streamlined Structure Built on Verification"

"The IA is designed to prioritize trust from the very first interaction. The Onboarding flow enforces mandatory school verification before access. The Main Navigation is strategically divided into 'Home' (Interest-based) and 'My School' (Campus-based) to seamlessly cater to both broad social needs and hyper-local academic life."

ia

Progressive Onboarding

[One Thing per Page] Strategy

To curate highly personalized content, Sphere needs to understand the user deeply. However, detailed data entry often leads to fatigue. To mitigate this psychological burden, I adopted a 'One Thing per Page' strategy. This transforms the heavy process of data collection into a light, step-by-step journey, encouraging users to share their genuine interests without feeling overwhelmed.

 

Let’s Sphere

Information Architecture "A Streamlined Structure Built on Verification"

Theme 1. Building a Trusted Ecosystem

mobile

School Verification 

mobile

School Verification 

mobile

Verification Profile

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Set Profile

Trust starts at the door. The mandatory .edu email verification ensures that every interaction within Sphere is authentic and safe from external noise.

Theme 2. Seamless Campus Connection

Events & Community Feed 

mobile

My School Board

mobile

Explore

mobile

Verified Badge Profile

From casual chats to secure transactions. Users can effortlessly switch between anonymous discussions and verified exchanges based on their immediate context.

Takeaways

For me to grow further

line

Cultural Localization of UX

Adapting the successful model of Korea's 'Everytime' app to the U.S. market required deep cultural understanding. I realized that while the need for 'schedule management' is universal, the U.S. context required a stronger focus on 'Networking' and 'Career Growth'. This taught me that UX must always be localized to the specific lifestyle of the target audience.

Friction as a Filter for Quality

Usually, UX aims to remove friction. However, in Sphere, the 'School Email Verification' was intentional friction. I learned that meaningful hurdles can actually increase user engagement by creating a sense of exclusivity and safety within the community.

 

Sphere